usenix conference policies
Exploiting Online Games
This talk (based on a
book of the same title co-authored by Greg Hoglund) frankly describes
controversial security issues surrounding MMORPGs such as World of
Warcraft. This no-holds-barred approach is fully loaded with code
examples, debuggers, bots, and hacks, of interest whether you are a
gamer, a game developer, a software security person, or an interested
bystander. I will cover:
Ultimately, this
talk is mostly about security problems associated with advanced
massively distributed software. With hundreds of thousands of
interacting users, today's online games are a bellwether of modern
software yet to come. The kinds of attack and defense techniques I
describe are tomorrow's security techniques on display today.
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author = {Gary McGraw},
title = {Exploiting Online Games},
year = {2007},
address = {Santa Clara, CA},
publisher = {USENIX Association},
month = jun
}
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