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Exploiting Online Games
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This talk (based on a book of the same title co-authored by Greg Hoglund) frankly describes controversial security issues surrounding MMORPGs such as World of Warcraft. This no-holds-barred approach is fully loaded with code examples, debuggers, bots, and hacks, of interest whether you are a gamer, a game developer, a software security person, or an interested bystander. I will cover:
- Why online games are a harbinger of software security issues to come
- How millions of gamers have created billion-dollar virtual economies
- How game companies invade your privacy
- Why some gamers cheat
- Techniques for breaking online game security
- How to build a bot to play a game for you
- Methods for total conversion and advanced mods
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author = {Gary McGraw},
title = {Exploiting Online Games},
year = {2007},
address = {Santa Clara, CA},
publisher = {USENIX Association},
month = jun
}
Presentation Video
- Chapters
- subtitles off
- captions off
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