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Mobile Agents and High Performance

Advances in the processing and communication capabilities of today's computer systems make it possible to wire heterogeneous and physically distributed systems into computational grids[8] that are able to run computation- and communication-intensive applications in real time. Consequently, end users are encouraged to interact with their applications while they are running, from simply inspecting their current operation, to `steering' them into appropriate directions[27]. Examples of such applications include teleimmersion, interactively steered high performance computations, data mining, distributed interactive simulations, and smart sensors and instruments [12, 21, 41, 44].

Data in such applications comes from sources like sensors, disk archives, network interfaces, and other programs, is transformed while passing through the computational grid, and is finally output into sinks like actuators, storage devices, and the user interfaces employed by interactive end users. Application interfaces also permit applications to be reconfigured on-line in response to explicit user requests or to changes in user behavior. Sample reconfigurations include the creation or termination of certain application components, component replication, changes in dependencies between components, and changes in the mapping of components to computational grid elements.

Our aim is to use mobile agents to implement some of the data processing tasks of interactive high performance applications. More specifically, while it is unlikely that a high performance simulation like a fluid dynamics[39] or a finite element code will employ mobile agents for the simulation itself, it is desirable to represent as agents many of the computations and data transformations required for their interactive use. Such representations enable end users to interact with their long running simulations from diverse locations and machines (e.g., when working from home), and they permit the appropriate placement of data transformations such that data reductions are performed where most appropriate (e.g., before sending data to a weakly connected machine located in an end user's home). Our efforts are supported by several recent developments, including the creation of agent-based visualization and collaboration tools for high performance computations[13, 40].

Our second aim is to freely mix the use of agent- vs. compiled object-based representations of data transformation tasks, such that end users need not be aware of the current task representations and such that changes in task location and representation are made in response to current user behavior and needs. This paper presents our design ideas and initial implementation concerning a mixed agent/object system. This work is based on recent work elsewhere on object or agent specialization[28] and by our own work on object technologies for high performance and interactive parallel or distributed programs[6, 35, 36].

 

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Figure 1: Computational components in ISDA. 

The remainder of this section describes and evaluates two applications that are representative of interactive scientific programs and sensor processing applications, respectively. The application drawn from the scientific domain, termed Interactive Access to Scientific Data (ISDA), has performance constraints due to the amounts of data being manipulated and displayed, regardless of end users' locations. The other application's performance constraints are derived from the necessity to process data in real-time or at certain rates, while sensor (source) and sink locations may change. This application, termed Parallel Scalable SAR Processing Simulator (PSSPS) is derived from the standard SAR (Synthetic Aperture Radar) benchmark originally developed at Lincoln Labs[46].


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Next: Sample Applications: Interactive Scientific Up: Using Agents with High Previous: Using Agents with High

Dong Zhou
Wed Mar 24 00:41:22 EST 1999