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The Development of a Computer & Network Security Education Interactive Gaming Architecture for High School Age Students
Guy Hembroff, Lucas Hanson, Tim VanWagner, Scott Wambold, and Xinli Wang, Michigan Technological University
Computer and network security cases continue to rise each year, playing an important role within our society. With a growing job market in this field, there remains little formal education at the high school level to become familiar with this profession. We proposed to develop an interactive computer and network security game which differs from other securitybased games previously created, as it does not focus only on computer science security. Our development focuses on a wide range of topics and layers of the OSI Model to offer computer and network security education critical in areas of network and system administration. We have created a storyline, in which each level relates to the story in sequence, creating an engaging story for the player. We also provide details how our gaming architecture is configured. Early results from players who have tested the game from a student and teacher perspective show encouraging results.
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author = {Guy Hembroff and Lucas Hanson and Tim VanWagner and Scott Wambold and Xinli Wang},
title = {The Development of a Computer \& Network Security Education Interactive Gaming Architecture for High School Age Students},
journal = {USENIX Journal of Election Technology and Systems (JETS)},
volume = {1},
number = {1},
year = {Submitted},
isbn = {978-1-931971-263},
pages = {25--39},
url = {https://www.usenix.org/jesa/0101/hembroff},
publisher = {USENIX Association},
issn = {2379-4798}
}
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