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While Section 5.1 shows the difficulty in obtaining
statistical multiplexing gain between different games, on-demand
computing infrastructure could still be useful for multiplexing
between other applications such as web servers. In order to examine
this, we obtained web server logs over a week for three commercial
sites. The sites included those for
a North American cereal manufacturer, a North American credit card company,
and an international beverage manufacturer.
Table 3 describes the traces of the web servers, all
from the week of August 13, 2001. The servers themselves
were located in geographically
distributed data centers and the individual logs from each site were
aggregated and sorted into a single log file.
Using
these traces, we plotted the normalized load for the web server
against the normalized global aggregate load of Half-Life during the
same week in August 2004.
As Figure 12 shows, workloads for web and on-line games
share similar daily periodic peaks. This particular week of game
traffic does not have a strong weekend rise (perhaps due to being from
the summer), but the web traffic does slump
during the weekends as Figures 12(a)
and 12(b) show. Interestingly,
Half-life shows considerably less variance than the North American
websites, but similar variance to the international beverage
manufacturer website. Intuitively, it makes sense that applications
and web sites with global usage patterns are more consistently busy and
have less daily variance. Due to the international popularity of
Half-Life, its usage pattern is quite similar to that of the international
beverage company's web site.
Overall, these results indicate that infrastructure
sharing between applications during the week will have a somewhat
limited benefit with some potential for multiplexing gain during
the weekends and during the ``off hours'' for geocentric applications.
4:
Connection data for cs.mshmro.com for week of May 23, 2004
Total connections |
71,253 |
Geographically resolvable |
30,226 |
From North America |
9,414 |
From Asia |
9,814 |
From Europe |
8,788 |
From other continents |
2,210 |
|
13:
Aggregate normalized load per-continent for cs.mshmro.com
|
14:
Normalized load for cs.mshmro.com and the international beverage company website
|
|
(a) North America |
(b) Europe |
|
Next: Games exhibit strong, diurnal
Up: Potential for multiplexing gain
Previous: Game workloads are synchronized
2005-08-10