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Cheap Hardware + Fault Tolerance = Web Site
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You are not authorized to post comments.The Web is too large to fit on a single machine, so it's no surprise that searching the Web requires the coordination of many machines, too. A single Google query may touch over a thousand machines before the results are returned to the user, all in a fraction of a second.
With all those machines, the opportunities for parallelism and distributed computation are offset by the likelihood of hardware failure. If one machine breaks on average every few years, a pool of a thousand machines will have machines break on a daily basis. A key part of the Google story is that by designing a system to cope with breakage, we can provide not only robustness, but also parallelizability, efficiency, and economies of scale.
Rob Pike is a member of the Systems Lab at Google, Inc. In 1981, while at Bell Labs, he wrote the first bitmap window system for UNIX. He has since written a dozen more. He is a principal designer and implementer of the Plan 9 and Inferno operating systems and co-author with Brian Kernighan of The UNIX Programming Environment and The Practice of Programming.
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author = {Rob Pike},
title = {Cheap Hardware + Fault Tolerance = Web Site},
booktitle = {2004 USENIX Annual Technical Conference (USENIX ATC 04)},
year = {2004},
address = {Boston, MA},
url = {https://www.usenix.org/conference/2004-usenix-annual-technical-conference/cheap-hardware-fault-tolerance-web-site},
publisher = {USENIX Association},
month = jun
}
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