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Call for Participation
Sponsored by USENIX, the Advanced Computing Systems Association, and the National Science Foundation
3GSE '14 will be co-located with the 23rd USENIX Security Symposium (USENIX Security '14) and take place on Monday, August 18, 2014.
Important Dates
- Invited submissions due: May 6, 2014, 11:59 p.m. PDT
- Notification to submitters: June 10, 2014
- Final paper files due, for applicable submissions: July 2, 2014
Summit Organizers
Program Chair
Program Committee
Overview
The USENIX Summit on Gaming, Games and Gamification in Security Education (3GSE '14), to be co-located with USENIX Security '14, is designed to bring together educators and game designers working in the growing field of digital games, non-digital games, pervasive games, gamification, contests, and competitions for computer security education. The summit will attempt to represent, through invited talks, panels, and demonstrations, a variety of approaches and issues related to using games for security education.
The summit’s mission is to build connections among what are (currently) a series of similarly-themed projects growing in isolation. It will also invite a wider community to answer critical, open question within this discipline, including:
- What makes a good security game?
- How can games be used to draw students to computer science?
- How do we meaningfully evaluate security games (such as measuring improvements in student attitudes and behaviors toward security)?
- How does one build a game playable by populations with different backgrounds without boring some and frustrating others?
The summit welcomes insights and experiences from a variety of perspectives. This includes participation from those using games for security education, those building educational games (especially games targeting populations underrepresented in computer science), and those interested in developing new security games.
Topics
Specific topics will be finalized with confirmed speaker participation, but potential topics include:
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Lessons and activities for security education that are “playful” and/or involve games
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Game-based approaches to outreach, engaging populations underrepresented in computer science
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Security games for K–12 education
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The role of game design elements (e.g., storytelling, narrative) to serve security education
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Gamification in education, including MOOCs and distance learning
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The integration of security games in the classroom and the workplace
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Challenges in the measurement and evaluation of security games
- Maximizing the pedagogical value of capture the flag exercises
Format
The program will consist of invited papers, presenting the status of current research, preliminary results, and/or soliciting feedback on experimental ideas. The summit will feature panel discussions and break-out sessions exploring some of more popular and controversial issues in gaming in security. We encourage all participants to run demonstrations and tutorials during our “rump session.” The program committee will invite prospective participants to submit proposals in order to appear in the program. Questions? Contact 3gse14chair@usenix.org.
The presentations, discussions and, in particular, the game tutorials, will be filmed and made available as videos on the summit’s Web site, so the value of this meeting can be preserved and shared after it has concluded.
Participation
Attendance is open to all. We believe 3GSE’s program of invited papers, keynotes, and panel discussions will start an important community dialogue. We encourage all attendees to participate in break-out sessions and game demonstrations.
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