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An Argument for Game Balance: Improving Student Engagement by Matching Difficulty Level with Learner Readiness
Portia Pusey, National CyberWatch Center; David Tobey, Sr., Indiana University South Bend; Ralph Soule, Naval Sea Systems Command
The exponential growth of students participating in cy-bersecurity competition and challenge programs has been used as support for claims that the numbers of students interested in pursuing cybersecurity careers are also increasing. However, one recent study documented a decline in novice participants over the course of three cybersecurity competitions. This paper presents an ar-gument for supporting learner engagement by balancing the difficulty level of the game’s activities with the learner’s abilities.
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author = {Portia Pusey and David Tobey, Sr. and Ralph Soule},
title = {An Argument for Game Balance: Improving Student Engagement by Matching Difficulty Level with Learner Readiness},
booktitle = {2014 USENIX Summit on Gaming, Games, and Gamification in Security Education (3GSE 14)},
year = {2014},
address = {San Diego, CA},
url = {https://www.usenix.org/conference/3gse14/summit-program/presentation/pusey},
publisher = {USENIX Association},
month = aug
}
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