Slide 62 of 70
Notes:
Quake exercise actually illustrates several issues about reconstructing events.
Missing packets in this case aren’t a big deal directly, since that happens all the time.
There are limitations to the fidelity of the playback – we can’t know what direction the client was actually looking. Usually, that would be the direction of motion or firing (which is what we use), but they might be side stepping.
See osu.dem – load this into the “id1” directory for your quake client, and type “playdemo osu.dem” to view it.